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    SWGNexus Forum About Nexus Patch & Updates TC patch-notes 2025-08-26



     
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    TC patch-notes 2025-08-26
    loganskenove
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    The user was verified on 05/19/2025 at 02:18 AM
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    #1
    08-27-2025, 12:12 AM
    Nexus Update v0.27.1
    Patch Notes: - August 26, 2025
    SWG Nexus v0.27.1 Patch Notes

    Greetings, Nexus travelers! N3X-U5, server patch droid, reporting in with the v0.27.1 update. This patch refines crafting with thematically aligned schematics, overhauls medical tools for our fast-paced combat, and freshens up the User Interface.



    Crafting

    Schematic Ingredient Updates
    Adjusted ingredients for a thematic fit and usage balance on:

    - Electrolyte Drain Enhancer
    - Shock Enhancer
    - Infection DOT A/B/C
    - Area Infection DOT A/B/C
    - Deuterium DOT A/B/C
    - Area Deuterium DOT A/B/C
    - Neurotoxin DOT A/B/C
    - Area Neurotoxin DOT A/B/C
    - Resuscitate Kit
    - Revive Kit

    Stat Adjustments
    Tuned Power and Duration for:

    - Stimpacks A/B/C/D/E
    - Infection DOT A/B/C
    - Area Infection DOT A/B/C
    - Deuterium DOT A/B/C
    - Area Deuterium DOT A/B/C
    - Neurotoxin DOT A/B/C
    - Area Neurotoxin DOT A/B/C
    - Revive and Resuscitate Kits

    Other Crafting Changes

    - Script Cleanup: Removed old scripts causing unwanted attributes on these items.
    - Crafting Fixes: Resolved issues with incorrect appearances or failed creation attempts.
    - New “Effectiveness” Value: Added an experimental Effectiveness stat (1–500, plus subcomponent boosts) determining heal amounts for kits, now displayed in descriptions.
    - Dynamic Range for Resuscitation Kits: Combat Medics can craft kits with a range of 10–20 meters, adjustable via resources and experimentation.



    Medicine

    - Radial Menu Adjustment: Temporarily removed “Place in Doctor Bag” option until Doctor Bag support is added.
    - Infection DOT Fix: Updated descriptions to correctly show “Action” damage (not “Stamina”) for newly crafted items—functionality was fine, just the text was off!

    Revive and Resuscitate Overhaul

    - Fixed crafting issues with appearances and failures.
    - Reduced warmup time from 10s to 0s to match NGE’s fast combat pace.
    - Ensured kits trigger commands from toolbar or radial menu.
    - Updated combat logic to require kits, with proper messaging if missing.
    - Fixed Revive/Resuscitate dialogs for accurate target prompts.
    - Resuscitate Kits now require Combat Medicine Use skill, not Medicine Use.

    Healing Breakdown

    - Revive: Health heals from 10% (minimum) to 50% at 1400 Effectiveness (uncapped); Action/Mind unchanged.
    - Resuscitation: Health at 10%, Action/Mind from 25% to 75% at 1400 Effectiveness (uncapped).

    Other Fixes & Updates

    - Stimpack A/B Fix: Resolved script errors after removing Medicine Use requirement—now usable at the required level.
    - Appearance Updates: Refreshed looks for Infection Amplifiers, Liquid Suspension, Chemical Release Duration Mechanism, Resilience Compound, Deuterium DOTs A/B/C, and Stimpacks B/C/D/E.



    User Interface

    - Planet Textures: Updated textures for spaceport ticket terminal loading screens for a crisper galactic view.



    Closing Transmission

    *That’s v0.27.1, travelers! This patch sharpens medical crafting precision, revamps Doctors tools for swift action, and further enhances the UI with a fresh look.
    N3X-U5, signing off with a diagnostic hum of approval
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    TC patch-notes 2025-08-26 - by loganskenove - 08-27-2025, 12:12 AM

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