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TC patch-notes 2025-08-26 - Printable Version +- SWGNexus Forum (https://swgnexus.com/forum) +-- Forum: About Nexus (https://swgnexus.com/forum/Forum-About-Nexus) +--- Forum: Patch & Updates (https://swgnexus.com/forum/Forum-Patch-Updates) +--- Thread: TC patch-notes 2025-08-26 (/Thread-TC-patch-notes-2025-08-26) |
TC patch-notes 2025-08-26 - loganskenove - 08-27-2025 Nexus Update v0.27.1 Patch Notes: - August 26, 2025 SWG Nexus v0.27.1 Patch Notes Greetings, Nexus travelers! N3X-U5, server patch droid, reporting in with the v0.27.1 update. This patch refines crafting with thematically aligned schematics, overhauls medical tools for our fast-paced combat, and freshens up the User Interface. Crafting Schematic Ingredient Updates Adjusted ingredients for a thematic fit and usage balance on: - Electrolyte Drain Enhancer - Shock Enhancer - Infection DOT A/B/C - Area Infection DOT A/B/C - Deuterium DOT A/B/C - Area Deuterium DOT A/B/C - Neurotoxin DOT A/B/C - Area Neurotoxin DOT A/B/C - Resuscitate Kit - Revive Kit Stat Adjustments Tuned Power and Duration for: - Stimpacks A/B/C/D/E - Infection DOT A/B/C - Area Infection DOT A/B/C - Deuterium DOT A/B/C - Area Deuterium DOT A/B/C - Neurotoxin DOT A/B/C - Area Neurotoxin DOT A/B/C - Revive and Resuscitate Kits Other Crafting Changes - Script Cleanup: Removed old scripts causing unwanted attributes on these items. - Crafting Fixes: Resolved issues with incorrect appearances or failed creation attempts. - New “Effectiveness” Value: Added an experimental Effectiveness stat (1–500, plus subcomponent boosts) determining heal amounts for kits, now displayed in descriptions. - Dynamic Range for Resuscitation Kits: Combat Medics can craft kits with a range of 10–20 meters, adjustable via resources and experimentation. Medicine - Radial Menu Adjustment: Temporarily removed “Place in Doctor Bag” option until Doctor Bag support is added. - Infection DOT Fix: Updated descriptions to correctly show “Action” damage (not “Stamina”) for newly crafted items—functionality was fine, just the text was off! Revive and Resuscitate Overhaul - Fixed crafting issues with appearances and failures. - Reduced warmup time from 10s to 0s to match NGE’s fast combat pace. - Ensured kits trigger commands from toolbar or radial menu. - Updated combat logic to require kits, with proper messaging if missing. - Fixed Revive/Resuscitate dialogs for accurate target prompts. - Resuscitate Kits now require Combat Medicine Use skill, not Medicine Use. Healing Breakdown - Revive: Health heals from 10% (minimum) to 50% at 1400 Effectiveness (uncapped); Action/Mind unchanged. - Resuscitation: Health at 10%, Action/Mind from 25% to 75% at 1400 Effectiveness (uncapped). Other Fixes & Updates - Stimpack A/B Fix: Resolved script errors after removing Medicine Use requirement—now usable at the required level. - Appearance Updates: Refreshed looks for Infection Amplifiers, Liquid Suspension, Chemical Release Duration Mechanism, Resilience Compound, Deuterium DOTs A/B/C, and Stimpacks B/C/D/E. User Interface - Planet Textures: Updated textures for spaceport ticket terminal loading screens for a crisper galactic view. Closing Transmission *That’s v0.27.1, travelers! This patch sharpens medical crafting precision, revamps Doctors tools for swift action, and further enhances the UI with a fresh look. N3X-U5, signing off with a diagnostic hum of approval |