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    SWGNexus Forum About Nexus Patch & Updates TC patch-notes 2025-04-04



     
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    TC patch-notes 2025-04-04
    loganskenove
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    Imperial Office of Customs

    The user was verified on 05/19/2025 at 02:18 AM
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    #1
    04-04-2025, 10:30 PM
    Patch Notes: - April 4, 2025

    Patch Notes – Update v0.18.0

    Greetings, travelers! I'm uploading the latest update—v0.18.0! We’re wrapping up the Ranger revamp (for now) and rolling out a massive camping overhaul. This one’s got more upgrades than a smuggler’s freighter!

    Ranger Updates

    [list]
    [*]Faster Abilities
    [/list]
    - Camouflage Self: 20s → 4s
    - Camouflage Ally: 10s → 4s
    - Wilderness Stealth: 5s → 4s
    - Urban Stealth: 15s → 4s
    - Area Track Cooldown: 30s → 20s

    No more waiting around—Rangers move quick now!

    [list]
    [*]Stealth Tweaks
    [/list]
    - Wilderness Stealth: No longer usable indoors. Stay in the wild, hunter!
    - Urban Stealth: Now usable indoors. Sneak through those city streets!

    [list]
    [*]Traps in Cities
    [/list]
    - Traps can now be used in cities. Watch your step, urban dwellers!


    Other Minor Adjustments

    [list]
    [*]Bio Engineer Visibility
    [/list]
    - Bio Engineer profession now shows up in the profession list.

    [list]
    [*]Hand Sampling
    [/list]
    - Adjusted bonuses for higher precision (cities, camps, skills, crit rolls).


    Camping Overhaul

    We’ve revamped camps with NGE modular designs, longer lifetimes, and new features! Here’s the quick rundown:

    [list]
    [*]Moved NGE camp schematics to Scout/Ranger skills (bye, Architect!).
    [*]Replaced CU camps with modular NGE camps.
    [*]Camp lifetimes increased (x2 to x4).
    [*]Camps now give crafting XP based on time spent and player count.
    [*]Increased max XP from camps.
    [*]Added visitor tracking (system messages for entry/exit).
    [*]2-minute warning before camp expiration.
    [*]Campfires turn to ashes when abandoned—no smoke, no fire.
    [*]Added Required Camping Skill to camp attributes.
    [/list]

    Crafting & Terminal Updates

    [list]
    [*]Camps now craftable with a generic tool (no structure tool needed).
    [*]Assembly/experimentation based on “camp” skill mod.
    [*]Adjusted camp resources to Scout standards.
    [*]Camp Terminal: Primary action opens status dialog (uptime, time left, healing bonus, etc.).
    [*]Added “Extraction Rate” to status if using a survey module.
    [*]Camp owners can send waypoints to group members via the terminal.
    [/list]

    New Camp Types & Modules

    [list]
    [*]Added Multiperson Camp (1 module, fits between Basic and Improved).
    [*]New Survey Module boosts hand sampling rates (2–5% per module, caps at 20%).
    [*]Updated all camp types and modules—check the full details on our wiki!
    [/list]

    See the full camp breakdown here: https://wiki.swgnexus.com/tiki-index.php?page=Camping



    Known Issues

    [list]
    [*]Field Base Camp: Only one fire goes out when abandoned.
    [*]Multiperson Camp: Entertainment module chair placement issue.
    [*]Survey Module: Component quality not affecting efficiency.
    [*]Crafting Station Modules: No variable efficiency.
    [*]Faction Recruiter Modules: Still craftable (moving to faction vendors soon).
    [/list]



    Closing Transmission

    Patch v0.18.0 makes Rangers faster and camps better—time to set up a Field Base and vanish into the jungle! Report bugs into the Codecks, and may your traps never misfire.

    *Click-whirr* Transmission terminated.
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    TC patch-notes 2025-04-04 - by loganskenove - 04-04-2025, 10:30 PM

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