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TC patch-notes 2025-04-04 - Printable Version +- SWGNexus Forum (https://swgnexus.com/forum) +-- Forum: About Nexus (https://swgnexus.com/forum/Forum-About-Nexus) +--- Forum: Patch & Updates (https://swgnexus.com/forum/Forum-Patch-Updates) +--- Thread: TC patch-notes 2025-04-04 (/Thread-TC-patch-notes-2025-04-04) |
TC patch-notes 2025-04-04 - loganskenove - 04-04-2025 Patch Notes: - April 4, 2025 Patch Notes – Update v0.18.0 Greetings, travelers! I'm uploading the latest update—v0.18.0! We’re wrapping up the Ranger revamp (for now) and rolling out a massive camping overhaul. This one’s got more upgrades than a smuggler’s freighter! Ranger Updates [list] [*]Faster Abilities [/list] - Camouflage Self: 20s → 4s - Camouflage Ally: 10s → 4s - Wilderness Stealth: 5s → 4s - Urban Stealth: 15s → 4s - Area Track Cooldown: 30s → 20s No more waiting around—Rangers move quick now! [list] [*]Stealth Tweaks [/list] - Wilderness Stealth: No longer usable indoors. Stay in the wild, hunter! - Urban Stealth: Now usable indoors. Sneak through those city streets! [list] [*]Traps in Cities [/list] - Traps can now be used in cities. Watch your step, urban dwellers! Other Minor Adjustments [list] [*]Bio Engineer Visibility [/list] - Bio Engineer profession now shows up in the profession list. [list] [*]Hand Sampling [/list] - Adjusted bonuses for higher precision (cities, camps, skills, crit rolls). Camping Overhaul We’ve revamped camps with NGE modular designs, longer lifetimes, and new features! Here’s the quick rundown: [list] [*]Moved NGE camp schematics to Scout/Ranger skills (bye, Architect!). [*]Replaced CU camps with modular NGE camps. [*]Camp lifetimes increased (x2 to x4). [*]Camps now give crafting XP based on time spent and player count. [*]Increased max XP from camps. [*]Added visitor tracking (system messages for entry/exit). [*]2-minute warning before camp expiration. [*]Campfires turn to ashes when abandoned—no smoke, no fire. [*]Added Required Camping Skill to camp attributes. [/list] Crafting & Terminal Updates [list] [*]Camps now craftable with a generic tool (no structure tool needed). [*]Assembly/experimentation based on “camp” skill mod. [*]Adjusted camp resources to Scout standards. [*]Camp Terminal: Primary action opens status dialog (uptime, time left, healing bonus, etc.). [*]Added “Extraction Rate” to status if using a survey module. [*]Camp owners can send waypoints to group members via the terminal. [/list] New Camp Types & Modules [list] [*]Added Multiperson Camp (1 module, fits between Basic and Improved). [*]New Survey Module boosts hand sampling rates (2–5% per module, caps at 20%). [*]Updated all camp types and modules—check the full details on our wiki! [/list] See the full camp breakdown here: https://wiki.swgnexus.com/tiki-index.php?page=Camping Known Issues [list] [*]Field Base Camp: Only one fire goes out when abandoned. [*]Multiperson Camp: Entertainment module chair placement issue. [*]Survey Module: Component quality not affecting efficiency. [*]Crafting Station Modules: No variable efficiency. [*]Faction Recruiter Modules: Still craftable (moving to faction vendors soon). [/list] Closing Transmission Patch v0.18.0 makes Rangers faster and camps better—time to set up a Field Base and vanish into the jungle! Report bugs into the Codecks, and may your traps never misfire. *Click-whirr* Transmission terminated. |