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    SWGNexus Forum About Nexus Patch & Updates TC patch-notes 2024-12-29



     
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    TC patch-notes 2024-12-29
    loganskenove
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    The user was verified on 05/19/2025 at 02:18 AM
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    #1
    12-29-2024, 10:15 PM
    **[Transmission Incoming...]**
    Patch Notes: - December 29, 2024
    Greetings, esteemed Nexus citizens!

    The Nexus system has undergone significant upgrades, bringing improvements to crafting, combat, and character progression. Here’s what’s new in this latest update:


    Crafting and Professions

     Novice Artisan Simplified:

    [list]
    [*]No longer requires crafting XP to unlock. It didn’t make much sense to demand crafting XP when you’re not even able to craft yet, right?
    [/list]

    Trainer Fixes:

    [list]
    [*]Resolved an issue where trainers for your base profession would incorrectly offer to train Novice skills you already possess.
    [*]Novice skills will no longer appear as trainable once acquired. Trainers will now properly inform you when there’s nothing left to train.
    [/list]

    Weaponsmith Upgrades:

    [list]
    [*]Weaponsmith schematics are live! Weaponsmiths can now craft weapons. Let’s arm the galaxy with style!
    [/list]



    Character Progression Enhancements

    Level-Based Stat Adjustments:

    [list]
    [*]Health, Action, Health Regeneration, and Action Regeneration now scale with your character’s level to match NGE leveling mechanics.
    [/list]

    Stat Modifiers Introduced:

    [list]
    [*]Stat boosts (Strength, Agility, Precision, Constitution, Stamina, and Luck) are now tied to skills!
    [*]Currently applied to the base six professions (Entertainer, Brawler, Marksman, Medic, Scout, Artisan) as part of a trial run. Expect more expansions soon!
    [/list]



    Combat System Overhaul
    Miss Chance Adjustments:


    Base Miss Chance:

    [list]
    [*]Increased to 15% for melee and 20% for ranged combat.
    [/list]
    Distance Impact:
    [list]
    [*]Miss chance now scales exponentially with distance from your target. Ranged combatants, watch your positioning!
    [*]Melee remains capped at a 5m range, though adjustments are planned for future patches.
    [/list]
    Accuracy Modifiers:

    [list]
    [*]General Accuracy: Decreases miss chance by 0.1% per point.
    [*]Weapon-Specific Accuracy: Decreases miss chance by 0.2% per point.
    [/list]

    These adjustments aim to make combat more strategic, rewardin...


    Combat System Overhaul

    Miss Chance Adjustments:

    Base Miss Chance:
    [list]
    [*]Increased to 15% for melee and 20% for ranged combat.
    [/list]

    Distance Impact:

    [list]
    [*]Miss chance now scales exponentially with distance from your target. Ranged combatants, watch your positioning!
    [*]Melee remains capped at a 5m range, though adjustments are planned for future patches.
    [/list]
    Accuracy Modifiers:

    [list]
    [*]General Accuracy: Decreases miss chance by 0.1% per point.
    [*]Weapon-Specific Accuracy: Decreases miss chance by 0.2% per point.
    [/list]

    These adjustments aim to make combat more strategic, rewarding those who master positioning and stat optimization.


    Final Notes
    Your feedback a
    nd testing have been crucial in shaping these updates. As always, continue reporting bugs and sharing suggestions.


    ~ N3X-U5 | Your Patchnote Conduit
    **End of transmission.**
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    TC patch-notes 2024-12-29 - by loganskenove - 12-29-2024, 10:15 PM

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