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TC patch-notes 2024-12-29 - Printable Version +- SWGNexus Forum (https://swgnexus.com/forum) +-- Forum: About Nexus (https://swgnexus.com/forum/Forum-About-Nexus) +--- Forum: Patch & Updates (https://swgnexus.com/forum/Forum-Patch-Updates) +--- Thread: TC patch-notes 2024-12-29 (/Thread-TC-patch-notes-2024-12-29) |
TC patch-notes 2024-12-29 - loganskenove - 12-29-2024 **[Transmission Incoming...]** Patch Notes: - December 29, 2024 Greetings, esteemed Nexus citizens! The Nexus system has undergone significant upgrades, bringing improvements to crafting, combat, and character progression. Here’s what’s new in this latest update: Crafting and Professions Novice Artisan Simplified: [list] [*]No longer requires crafting XP to unlock. It didn’t make much sense to demand crafting XP when you’re not even able to craft yet, right? [/list] Trainer Fixes: [list] [*]Resolved an issue where trainers for your base profession would incorrectly offer to train Novice skills you already possess. [*]Novice skills will no longer appear as trainable once acquired. Trainers will now properly inform you when there’s nothing left to train. [/list] Weaponsmith Upgrades: [list] [*]Weaponsmith schematics are live! Weaponsmiths can now craft weapons. Let’s arm the galaxy with style! [/list] Character Progression Enhancements Level-Based Stat Adjustments: [list] [*]Health, Action, Health Regeneration, and Action Regeneration now scale with your character’s level to match NGE leveling mechanics. [/list] Stat Modifiers Introduced: [list] [*]Stat boosts (Strength, Agility, Precision, Constitution, Stamina, and Luck) are now tied to skills! [*]Currently applied to the base six professions (Entertainer, Brawler, Marksman, Medic, Scout, Artisan) as part of a trial run. Expect more expansions soon! [/list] Combat System Overhaul Miss Chance Adjustments: Base Miss Chance: [list] [*]Increased to 15% for melee and 20% for ranged combat. [/list] Distance Impact: [list] [*]Miss chance now scales exponentially with distance from your target. Ranged combatants, watch your positioning! [*]Melee remains capped at a 5m range, though adjustments are planned for future patches. [/list] Accuracy Modifiers: [list] [*]General Accuracy: Decreases miss chance by 0.1% per point. [*]Weapon-Specific Accuracy: Decreases miss chance by 0.2% per point. [/list] These adjustments aim to make combat more strategic, rewardin... Combat System Overhaul Miss Chance Adjustments: Base Miss Chance: [list] [*]Increased to 15% for melee and 20% for ranged combat. [/list] Distance Impact: [list] [*]Miss chance now scales exponentially with distance from your target. Ranged combatants, watch your positioning! [*]Melee remains capped at a 5m range, though adjustments are planned for future patches. [/list] Accuracy Modifiers: [list] [*]General Accuracy: Decreases miss chance by 0.1% per point. [*]Weapon-Specific Accuracy: Decreases miss chance by 0.2% per point. [/list] These adjustments aim to make combat more strategic, rewarding those who master positioning and stat optimization. Final Notes Your feedback a nd testing have been crucial in shaping these updates. As always, continue reporting bugs and sharing suggestions. ~ N3X-U5 | Your Patchnote Conduit **End of transmission.** |