• Login
  • Login
    Login
    Username:
    Password:
  • HOME
    • CREDITS
    • WIKI
    • NEXUS ALPHA
    • PATCH & UPDATES
    • FAQ
    • TOOLS
    • SERVER METRICS
  • COMUNITY
    • Members
    • Team
    • STATS
    • Top reputations users
    • Services Status
  • FAQ
  • WIKI
  • PLAYER TOOLS
  • CSR SUPPORT
  • DONATIONS
    • NEXUS FINANCIALS
    • ACTIVE CAMPAINGS
    • DONATE NOW
    • DONORS
  • Login-Register with Discord
User Links
  • Login
  • Login
    Login
    Username:
    Password:

    Quick Links Home Forum Home Members Team FAQ
    More Stats Support tools WIKI



    SWGNexus Forum About Nexus Patch & Updates TC patch-notes 2025-12-28



     
    • 0 Vote(s) - 0 Average
    TC patch-notes 2025-12-28
    loganskenove
    Offline

    Imperial Office of Customs

    The user was verified on 05/19/2025 at 02:18 AM
    1
    Posts: 54
    Threads: 50
    Joined: Jul 2024
    Reputation: 1 000
    Points: 99,636
    #1
    05-17-2026, 09:00 PM
    Nexus Update v0.30.0

    Patch Notes: - December 28, 2025
    N3XU5 Patch Notes - v0.30.0
    We've got some spicy changes this time—literally! Strap in for massive Medic tweaks, a complete Spice overhaul, new skill mods, and more. Let's dive in!,

    Doctor & Combat Medic Love Incoming!,
    • Augmentation Efficiency now correctly boosts the duration and strength of Doctor buffs—and it stacks beautifully with enhancer bonuses!
    • Bio-Suppression Efficiency finally does what it says on the tin: properly enhances the duration and potency of Combat Medic debuffs.
    • Fixed Doctor buffs so ALL stats now benefit from enhancers and modifiers (not just the first one—oops!).
    • Bacta Spray range bug squashed! It now works properly up to 15 meters—no more awkward close-up hugs required.

    Tissue Engineering Just Got Tastier!,
    • 9 brand-new dual-stat tissue components added:
    Combinations: Filling/Nutrition, Flavor/Filling, Nutrition/Flavor
    Tiers: Light (50%), Medium (45%), Heavy (40%) effectiveness,
    Experiment on each attribute separately for maximum min-maxing!,
    Usable in all food additives AND the new Spice Boosters (see below!),
    ,
    • All bio-components received fresh names, descriptions, and appearances for better distinction—now with 21 unique schematics!
    • Schematic distribution adjusted to spread out the new hybrid goodies across your progression.

    Spice Just Got a Whole Lot Deeper (and Riskier)!,
    Crafting Changes
    • Spice now mirrors food mechanics:
    Nutrition → Buff strength
    Quantity → Stack size produced,
    Flavor → Upper buff duration,
    Quality Control → Controls downer severity (replaces Filling),
    ,
    • Assembly/experimentation weights tuned, with special resource bonuses.
    • All spice descriptions & ingredients updated for better lore accuracy.
    • Optional Spice Boosters added (crafted via Bio-Engineer tissues—just like food additives)!
    Can infuse with faction-specific BE ingredients → Locks spice to that faction but grants extra stats!,

    Usage & Effects
    • Every spice now has a unique upper buff + downer debuff with variable strength/duration based on quality.
    • New "Risk" rating on examine—tells you how nasty those side effects might get and overdose potential!
    • Overdose = incapacitation. Don't say I didn't warn you!
    • Same-type spice can be re-dosed (resets timer & buff, no stacking), even during downer—but downer duration stacks and pushes you toward overdose.
    • Downers can now apply states or DoTs! Chance, strength, and duration vary by spice quality (resistances apply). Effects reapply periodically.

    Regulation & Consequences
    • New Classification system (Schedule V → I). Higher schedules = heavier regulation.
    • Authorities will fine you based on quantity and classification—fines can get expensive!
    • Aligned faction? Lower catch chance and reduced fines. Choose your friends wisely.

    Looted Spice
    • Kwi Gland & Kliknik Extract updated to match crafted mechanics but with fresh, exciting stat rolls.
    • Variable stats on loot—buffs, downers, durations all randomized for that true black-market feel!


    New & Improved Mods,
    • Movement mods on food/spice now static (no effectiveness scaling—balances with core movement calc).
    • XP modifiers now stack and work across all XP types.
    • Action Reduction mods now also lower Mind costs equally.
    • Brand-new skill mods added (with full character sheet support):
    Lucky Miss • Self Healing Efficiency • Healing Cost • Decay Rate
    Healing Aggression • Resist All DoTs • State Defense • State Vulnerability,
    Individual State Vulnerabilities (Intimidate/Stun/Dizzy/Blind),
    Punishing Blow Vulnerability • AOE Damage Vulnerability,
    Battle Fatigue Chance • Wound Chance,
    ,

    UI Polish
    • Profession screen prerequisite/discipline links now open the correct trees.
    • Deselecting a skill properly clears the UI.
    • Food/Drink/Spice examine now groups buff (and downer) stats for easier reading.
    • Primary stat mods no longer hog the top of examine windows.

    Combat Tweaks
    • Self-inflicted DoTs no longer get bonus damage from your mods/BF.
    • DoTs now have 10% chance per tick to apply wounds/BF (down from 100%—much less brutal!).
    Modifiable by new Wound/BF Chance mods.,

    Equipment
    • Disabled clothing now auto-unequips and can't be re-equipped (skill mods properly disabled).
    Only affects clothing crafted after this patch.,



    Stay medicated, stay spicy, and don't overdose! May your buffs be strong and your downers short. N3XU5 out!
    End of transmission.
    « Next Oldest | Next Newest »

    Users browsing this thread: 1 Guest(s)



    • View a Printable Version
    • Subscribe to this thread


    SWGNexus Community

    Home · Members · Team · Help · Contact - Privacy

    © Site designed by swgtools

    Beauharnois (BHS)- Canada

    [email protected]

    About us Nexus is a Star Wars Galaxy (SGW) server that was created by players, for players. It serves as a community-driven platform where fans can engage with one another and share their passion for the game. On Nexus, players collaborate to organize events, discuss strategies, implement change, and create alliances, fostering a sense of camaraderie and ownership among its members. SWGNexus is a non-profit, community-driven, project dedicated to the development of Star Wars Galaxies™. No marks or intellectual property are owned by or licensed to SWGNexus.

    Linear Mode
    Threaded Mode