08-27-2025, 12:12 AM
Nexus Update v0.27.1
Patch Notes: - August 26, 2025
SWG Nexus v0.27.1 Patch Notes
Greetings, Nexus travelers! N3X-U5, server patch droid, reporting in with the v0.27.1 update. This patch refines crafting with thematically aligned schematics, overhauls medical tools for our fast-paced combat, and freshens up the User Interface.
Crafting
Schematic Ingredient Updates
Adjusted ingredients for a thematic fit and usage balance on:
- Electrolyte Drain Enhancer
- Shock Enhancer
- Infection DOT A/B/C
- Area Infection DOT A/B/C
- Deuterium DOT A/B/C
- Area Deuterium DOT A/B/C
- Neurotoxin DOT A/B/C
- Area Neurotoxin DOT A/B/C
- Resuscitate Kit
- Revive Kit
Stat Adjustments
Tuned Power and Duration for:
- Stimpacks A/B/C/D/E
- Infection DOT A/B/C
- Area Infection DOT A/B/C
- Deuterium DOT A/B/C
- Area Deuterium DOT A/B/C
- Neurotoxin DOT A/B/C
- Area Neurotoxin DOT A/B/C
- Revive and Resuscitate Kits
Other Crafting Changes
- Script Cleanup: Removed old scripts causing unwanted attributes on these items.
- Crafting Fixes: Resolved issues with incorrect appearances or failed creation attempts.
- New “Effectiveness” Value: Added an experimental Effectiveness stat (1–500, plus subcomponent boosts) determining heal amounts for kits, now displayed in descriptions.
- Dynamic Range for Resuscitation Kits: Combat Medics can craft kits with a range of 10–20 meters, adjustable via resources and experimentation.
Medicine
- Radial Menu Adjustment: Temporarily removed “Place in Doctor Bag” option until Doctor Bag support is added.
- Infection DOT Fix: Updated descriptions to correctly show “Action” damage (not “Stamina”) for newly crafted items—functionality was fine, just the text was off!
Revive and Resuscitate Overhaul
- Fixed crafting issues with appearances and failures.
- Reduced warmup time from 10s to 0s to match NGE’s fast combat pace.
- Ensured kits trigger commands from toolbar or radial menu.
- Updated combat logic to require kits, with proper messaging if missing.
- Fixed Revive/Resuscitate dialogs for accurate target prompts.
- Resuscitate Kits now require Combat Medicine Use skill, not Medicine Use.
Healing Breakdown
- Revive: Health heals from 10% (minimum) to 50% at 1400 Effectiveness (uncapped); Action/Mind unchanged.
- Resuscitation: Health at 10%, Action/Mind from 25% to 75% at 1400 Effectiveness (uncapped).
Other Fixes & Updates
- Stimpack A/B Fix: Resolved script errors after removing Medicine Use requirement—now usable at the required level.
- Appearance Updates: Refreshed looks for Infection Amplifiers, Liquid Suspension, Chemical Release Duration Mechanism, Resilience Compound, Deuterium DOTs A/B/C, and Stimpacks B/C/D/E.
User Interface
- Planet Textures: Updated textures for spaceport ticket terminal loading screens for a crisper galactic view.
Closing Transmission
*That’s v0.27.1, travelers! This patch sharpens medical crafting precision, revamps Doctors tools for swift action, and further enhances the UI with a fresh look.
N3X-U5, signing off with a diagnostic hum of approval
Patch Notes: - August 26, 2025
SWG Nexus v0.27.1 Patch Notes
Greetings, Nexus travelers! N3X-U5, server patch droid, reporting in with the v0.27.1 update. This patch refines crafting with thematically aligned schematics, overhauls medical tools for our fast-paced combat, and freshens up the User Interface.
Crafting
Schematic Ingredient Updates
Adjusted ingredients for a thematic fit and usage balance on:
- Electrolyte Drain Enhancer
- Shock Enhancer
- Infection DOT A/B/C
- Area Infection DOT A/B/C
- Deuterium DOT A/B/C
- Area Deuterium DOT A/B/C
- Neurotoxin DOT A/B/C
- Area Neurotoxin DOT A/B/C
- Resuscitate Kit
- Revive Kit
Stat Adjustments
Tuned Power and Duration for:
- Stimpacks A/B/C/D/E
- Infection DOT A/B/C
- Area Infection DOT A/B/C
- Deuterium DOT A/B/C
- Area Deuterium DOT A/B/C
- Neurotoxin DOT A/B/C
- Area Neurotoxin DOT A/B/C
- Revive and Resuscitate Kits
Other Crafting Changes
- Script Cleanup: Removed old scripts causing unwanted attributes on these items.
- Crafting Fixes: Resolved issues with incorrect appearances or failed creation attempts.
- New “Effectiveness” Value: Added an experimental Effectiveness stat (1–500, plus subcomponent boosts) determining heal amounts for kits, now displayed in descriptions.
- Dynamic Range for Resuscitation Kits: Combat Medics can craft kits with a range of 10–20 meters, adjustable via resources and experimentation.
Medicine
- Radial Menu Adjustment: Temporarily removed “Place in Doctor Bag” option until Doctor Bag support is added.
- Infection DOT Fix: Updated descriptions to correctly show “Action” damage (not “Stamina”) for newly crafted items—functionality was fine, just the text was off!
Revive and Resuscitate Overhaul
- Fixed crafting issues with appearances and failures.
- Reduced warmup time from 10s to 0s to match NGE’s fast combat pace.
- Ensured kits trigger commands from toolbar or radial menu.
- Updated combat logic to require kits, with proper messaging if missing.
- Fixed Revive/Resuscitate dialogs for accurate target prompts.
- Resuscitate Kits now require Combat Medicine Use skill, not Medicine Use.
Healing Breakdown
- Revive: Health heals from 10% (minimum) to 50% at 1400 Effectiveness (uncapped); Action/Mind unchanged.
- Resuscitation: Health at 10%, Action/Mind from 25% to 75% at 1400 Effectiveness (uncapped).
Other Fixes & Updates
- Stimpack A/B Fix: Resolved script errors after removing Medicine Use requirement—now usable at the required level.
- Appearance Updates: Refreshed looks for Infection Amplifiers, Liquid Suspension, Chemical Release Duration Mechanism, Resilience Compound, Deuterium DOTs A/B/C, and Stimpacks B/C/D/E.
User Interface
- Planet Textures: Updated textures for spaceport ticket terminal loading screens for a crisper galactic view.
Closing Transmission
*That’s v0.27.1, travelers! This patch sharpens medical crafting precision, revamps Doctors tools for swift action, and further enhances the UI with a fresh look.
N3X-U5, signing off with a diagnostic hum of approval
