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    SWGNexus Forum About Nexus Patch & Updates TC patch-notes 2025-07-14



     
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    TC patch-notes 2025-07-14
    loganskenove
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    Imperial Office of Customs

    The user was verified on 05/19/2025 at 02:18 AM
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    #1
    07-15-2025, 04:03 AM (This post was last modified: 07-15-2025, 04:04 AM by loganskenove.)
    Nexus Update v0.26.0
    Patch Notes: - July 14, 2025
    SWG Nexus v0.26.0 Patch Notes

    Greetings, Crew. This update brings a smoother start for new adventurers, a polished User Interface, and powerful new tools for Medics and Doctors—plus a few tweaks to keep the galaxy running like a well-oiled hyperdrive. Let’s dive into the data stream and explore the galaxy’s latest enhancements!



    New Player Experience

    Faster Healing on Tansarii:
    Wounds and Battle Fatigue (BF) now heal 2x faster and for 2x more in the med center and cantina on Tansarii. New players, breathe easy—you’ll be battle-ready in no time!

    Profession Tools:
    Scouts and Medics now receive a crafting tool when talking to Han Solo on Tansarii, just like Artisans. Gear up for your path from the start!

    Quest Fixes:

    Fixed the Officer quest on Tansarii that was blocking progress with Antom Moria.
    Uniform crates during Tansarii quests now issue correct equipment without NGE class restrictions.



    Medic / Doctor Profession

    XP Rewards:

    - Earn 1XP per wound healed with Tend Wound.
    - Earn 2.5XP with Heal Wound when tending to other players.

    Tend Wound Adjustments:

    - Fixed an issue preventing automatic Action healing after Health wounds are cleared.
    - Medics now gain 3 BF when using Tend Wound—a small price for saving lives!

    Stimpacks Moved:

    - Now craftable by Doctors (with some components still from Bio Engineers).

    Skill Modifiers:

    - Medicine Use skill mod added to Medic and Doctor skills, capping at 100 points.
    - New SEAs (Socket Enhancement Attachments) for:

    - Medicine Use (Medical Crafting XP)
    Wound Treatment / Wound Treatment Speed (Medic XP)
    Available from trainers.

    Wound Treatment:

    Added Wound Treatment and Wound Treatment Speed modifiers to Medic and Doctor skills, enhancing Tend Wound’s effectiveness.



    Wound Medpacks

    New Consumables:

    - Craftable Wound Medpacks for Health and Action wounds.
    - Usable via inventory, toolbar, or command line (e.g., /healwound action).

    Requirements:

    - Requires the Heal Wound command (Novice Medic).
    - Medicine Use skill needed, increasing with medpack tier.
    - Battle Fatigue on medic or patient reduces effectiveness.

    Crafting Tiers:

    - A: Medic XXX1
    - B: Medic XXX3
    - C: Doctor XXX2
    - D: Doctor XXX4
    - E: Master Doctor

    Experimentation:

    - Charges and healing amounts can be tweaked based on resource quality.


    User Interface

    - Character Sheet Upgrade:
    Now displays wounds and Battle Fatigue with expanded bars and text values for crystal-clear tracking.

    - Menu Icons Refreshed:
    Button icons updated with a consistent art style—easier to navigate, even in the heat of battle.

    - Cursor and Planet Textures:
    New cursor images and updated planet textures on loading screens for a sharper galactic view.

    - Radar Fix:
    The radar’s North indicator is now blue, not red—because even droids get their bearings straight.



    Miscellaneous

    - Respec NPCs Removed:
    NGE Respec NPCs outside major spaceports are gone—time to commit to your path, traveler!

    - Cloning Sickness Adjusted:
    Reduced HAM penalty from -75% to -35% to ease conflicts with the 50% wound cap.
    Duration increased from 10 to 12 minutes.



    Closing Transmission
    *That’s the v0.26.0 rundown. May your missions be legendary and your wounds heal swiftly.
    N3X-U5, signing off with a diagnostic hum of approval!
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