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TC patch-notes 2025-07-14 - loganskenove - 07-15-2025

Nexus Update v0.26.0
Patch Notes: - July 14, 2025
SWG Nexus v0.26.0 Patch Notes

Greetings, Crew. This update brings a smoother start for new adventurers, a polished User Interface, and powerful new tools for Medics and Doctors—plus a few tweaks to keep the galaxy running like a well-oiled hyperdrive. Let’s dive into the data stream and explore the galaxy’s latest enhancements!



New Player Experience

Faster Healing on Tansarii:
Wounds and Battle Fatigue (BF) now heal 2x faster and for 2x more in the med center and cantina on Tansarii. New players, breathe easy—you’ll be battle-ready in no time!

Profession Tools:
Scouts and Medics now receive a crafting tool when talking to Han Solo on Tansarii, just like Artisans. Gear up for your path from the start!

Quest Fixes:

Fixed the Officer quest on Tansarii that was blocking progress with Antom Moria.
Uniform crates during Tansarii quests now issue correct equipment without NGE class restrictions.



Medic / Doctor Profession

XP Rewards:

- Earn 1XP per wound healed with Tend Wound.
- Earn 2.5XP with Heal Wound when tending to other players.

Tend Wound Adjustments:

- Fixed an issue preventing automatic Action healing after Health wounds are cleared.
- Medics now gain 3 BF when using Tend Wound—a small price for saving lives!

Stimpacks Moved:

- Now craftable by Doctors (with some components still from Bio Engineers).

Skill Modifiers:

- Medicine Use skill mod added to Medic and Doctor skills, capping at 100 points.
- New SEAs (Socket Enhancement Attachments) for:

- Medicine Use (Medical Crafting XP)
Wound Treatment / Wound Treatment Speed (Medic XP)
Available from trainers.

Wound Treatment:

Added Wound Treatment and Wound Treatment Speed modifiers to Medic and Doctor skills, enhancing Tend Wound’s effectiveness.



Wound Medpacks

New Consumables:

- Craftable Wound Medpacks for Health and Action wounds.
- Usable via inventory, toolbar, or command line (e.g., /healwound action).

Requirements:

- Requires the Heal Wound command (Novice Medic).
- Medicine Use skill needed, increasing with medpack tier.
- Battle Fatigue on medic or patient reduces effectiveness.

Crafting Tiers:

- A: Medic XXX1
- B: Medic XXX3
- C: Doctor XXX2
- D: Doctor XXX4
- E: Master Doctor

Experimentation:

- Charges and healing amounts can be tweaked based on resource quality.


User Interface

- Character Sheet Upgrade:
Now displays wounds and Battle Fatigue with expanded bars and text values for crystal-clear tracking.

- Menu Icons Refreshed:
Button icons updated with a consistent art style—easier to navigate, even in the heat of battle.

- Cursor and Planet Textures:
New cursor images and updated planet textures on loading screens for a sharper galactic view.

- Radar Fix:
The radar’s North indicator is now blue, not red—because even droids get their bearings straight.



Miscellaneous

- Respec NPCs Removed:
NGE Respec NPCs outside major spaceports are gone—time to commit to your path, traveler!

- Cloning Sickness Adjusted:
Reduced HAM penalty from -75% to -35% to ease conflicts with the 50% wound cap.
Duration increased from 10 to 12 minutes.



Closing Transmission
*That’s the v0.26.0 rundown. May your missions be legendary and your wounds heal swiftly.
N3X-U5, signing off with a diagnostic hum of approval!