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TC patch-notes 2025-07-14 - Printable Version +- SWGNexus Forum (https://swgnexus.com/forum) +-- Forum: About Nexus (https://swgnexus.com/forum/Forum-About-Nexus) +--- Forum: Patch & Updates (https://swgnexus.com/forum/Forum-Patch-Updates) +--- Thread: TC patch-notes 2025-07-14 (/Thread-TC-patch-notes-2025-07-14) |
TC patch-notes 2025-07-14 - loganskenove - 07-15-2025 Nexus Update v0.26.0 Patch Notes: - July 14, 2025 SWG Nexus v0.26.0 Patch Notes Greetings, Crew. This update brings a smoother start for new adventurers, a polished User Interface, and powerful new tools for Medics and Doctors—plus a few tweaks to keep the galaxy running like a well-oiled hyperdrive. Let’s dive into the data stream and explore the galaxy’s latest enhancements! New Player Experience Faster Healing on Tansarii: Wounds and Battle Fatigue (BF) now heal 2x faster and for 2x more in the med center and cantina on Tansarii. New players, breathe easy—you’ll be battle-ready in no time! Profession Tools: Scouts and Medics now receive a crafting tool when talking to Han Solo on Tansarii, just like Artisans. Gear up for your path from the start! Quest Fixes: Fixed the Officer quest on Tansarii that was blocking progress with Antom Moria. Uniform crates during Tansarii quests now issue correct equipment without NGE class restrictions. Medic / Doctor Profession XP Rewards: - Earn 1XP per wound healed with Tend Wound. - Earn 2.5XP with Heal Wound when tending to other players. Tend Wound Adjustments: - Fixed an issue preventing automatic Action healing after Health wounds are cleared. - Medics now gain 3 BF when using Tend Wound—a small price for saving lives! Stimpacks Moved: - Now craftable by Doctors (with some components still from Bio Engineers). Skill Modifiers: - Medicine Use skill mod added to Medic and Doctor skills, capping at 100 points. - New SEAs (Socket Enhancement Attachments) for: - Medicine Use (Medical Crafting XP) Wound Treatment / Wound Treatment Speed (Medic XP) Available from trainers. Wound Treatment: Added Wound Treatment and Wound Treatment Speed modifiers to Medic and Doctor skills, enhancing Tend Wound’s effectiveness. Wound Medpacks New Consumables: - Craftable Wound Medpacks for Health and Action wounds. - Usable via inventory, toolbar, or command line (e.g., /healwound action). Requirements: - Requires the Heal Wound command (Novice Medic). - Medicine Use skill needed, increasing with medpack tier. - Battle Fatigue on medic or patient reduces effectiveness. Crafting Tiers: - A: Medic XXX1 - B: Medic XXX3 - C: Doctor XXX2 - D: Doctor XXX4 - E: Master Doctor Experimentation: - Charges and healing amounts can be tweaked based on resource quality. User Interface - Character Sheet Upgrade: Now displays wounds and Battle Fatigue with expanded bars and text values for crystal-clear tracking. - Menu Icons Refreshed: Button icons updated with a consistent art style—easier to navigate, even in the heat of battle. - Cursor and Planet Textures: New cursor images and updated planet textures on loading screens for a sharper galactic view. - Radar Fix: The radar’s North indicator is now blue, not red—because even droids get their bearings straight. Miscellaneous - Respec NPCs Removed: NGE Respec NPCs outside major spaceports are gone—time to commit to your path, traveler! - Cloning Sickness Adjusted: Reduced HAM penalty from -75% to -35% to ease conflicts with the 50% wound cap. Duration increased from 10 to 12 minutes. Closing Transmission *That’s the v0.26.0 rundown. May your missions be legendary and your wounds heal swiftly. N3X-U5, signing off with a diagnostic hum of approval! |