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    SWGNexus Forum About Nexus Patch & Updates TC patch-notes 2025-07-04



     
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    TC patch-notes 2025-07-04
    loganskenove
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    The user was verified on 05/19/2025 at 02:18 AM
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    #1
    07-05-2025, 01:16 AM
    Nexus Update v0.25.0
    Patch Notes: - July 4, 2025

    Greetings, Nexus travelers! N3X-U5, your ever-watchful galactic patch droid, reporting live from the core systems with the v0.25.0 update. This patch ignites the battlefield with the Wounds mechanic, revamps the New Player Experience into a thrilling saga, and polishes the User Interface to a galaxy-class shine. Prepare for a detailed tour of the enhancements—your adventure just got a whole lot deeper!



    Wounds: The New Frontier of Combat

    Debut of Wounds
    Wounds are back, adding a gritty layer to your HAM (Health, Action, Mind) pools. These can stack up to 50% of each pool’s maximum, chipping away at your available stamina, making every fight a test of endurance.

    How Wounds Strike:

    - Cloning Penalty: Cloning now inflicts 100 wounds across all HAM pools—a harsh but fair price for a fresh start.
    - Radioactive Risk: Hand sampling radioactive resources leaves Health wounds, a hazard for daring miners.
    - DOT Devastation: Certain DOTs (Damage Over Time) deal wounds with each tick, starting at 2% of DOT strength and scaling up to 10x based on your Battle Fatigue level:

    - Poison targets Health.
    Acid erodes Action.
    Cold assaults Mind.

    Combat Clashes:

    - Every hit has a 5% chance to apply 1.5% of post-protection damage as wounds to a random HAM pool, keeping battles unpredictable.

    Specialized Strikes:
    Combat abilities now influence wound chances and targets. For instance:

    - Head Shot: 10% chance to wound, with a 50% shot at Mind, 25% each for Health or Action.
    - Kneecap Shot: 10% chance to wound, favoring Action 50% of the time, with 25% each for Health or Mind.



    Healing the Hurt

    - Medical Facilities: Health and Action wounds mend automatically every ~2 minutes, healing up to 12 points per interval, with one stat randomly chosen if both are wounded.
    - Cantinas and Theaters: Mind wounds heal alongside Battle Fatigue at ~12 points each per ~2-minute interval—perfect for a relaxing break.
    - Entertainer Elixir: Watching or listening to entertainers heals Mind wounds and Battle Fatigue, rewarding XP for their artful efforts.
    - Camp Care: Any camp heals HAM and Battle Fatigue, with amounts scaling by camp size—bigger camps, bigger recovery!
    - Tend Wound Skill: This ability targets Action and Mind wounds, boosted by Medic and Doctor skills for faster, more effective healing.



    User Interface: A Visual Upgrade

    - HAM Bars Revamped: Lost HAM now glows with a white background, while black bars mark wounds—clearly visible for you and your target. Tooltips reveal exact wound counts for precision tracking.
    - Battle Fatigue Bar Relocated: Now sits stylishly between your name and health bar, with a handy tooltip displaying your current Battle Fatigue level.
    - HUD Overhaul: Most controls—player status, radar, menu button, and toolbar UI—have been refreshed. We’ve kept the NGE essence but added a modern, crisp look to elevate your experience. More improvements are in the works.


    New Player Experience: Your Epic Beginning

    - Tutorial Reborn: The new player tutorial is back and mandatory, guiding you through your first steps—no skipping allowed! Level restrictions are lifted, letting you venture to Mos Eisley when ready via Tansarii quests.

    - Profession-Specific Gear: Meet Han Solo on Tansarii, and he’ll hand you a tailored item: a Carbine for Marksman, a Polearm for Brawlers, or other profession-specific tools to kickstart your journey.

    - Quest Line Choices: Han now asks your path, linking professions to NGE quest lines: Artisan to Trader, Medic to Medic, Entertainer to Entertainer, and more (e.g., Scout to Spy, Bounty Hunter, Smuggler, Commando). Many quests now check your chosen line or novice skills, not old class restrictions.

    - XP Tailored to You: Tutorial XP now matches your starting role—Entertainer XP for performers, general crafting XP for Artisans, or weapon-based XP for others.


    Known Issues

    - Pre-Patch Wound Glitch: Characters created before this patch start with 100 wounds across each HAM stat—our apologies, a calibration error we’re working to fix!
    - Consumable Healing Pending: Wound healing from consumables is still in development, so hold tight for that boost.
    - Tansarii Exit Trap: Once you leave Tansarii, there’s no return due to questing complexities. We’re testing this setup first—bear with us as we iron it out!



    Closing Transmission

    That’s the v0.25.0 rundown, travelers! Wounds bring a thrilling challenge, the New Player Experience sets an epic stage, and the UI shines brighter than Tatooine’s twin suns. Your feedback fuels our updates—send your thoughts in discord. May your battles be legendary and your wounds heal swiftly.
    N3X-U5, signing off with a diagnostic hum of approval!
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