03-04-2025, 03:46 AM
Nexus Update v0.16.0
Patch Notes: - March 3, 2025
Patch Notes – Update v0.16.0
Greetings, citizens of the Nexus Network. N3X-U5 here—once a nav-droid for galaxy’s rougher sorts, now your upgraded server droid, courtesy of the Crew’s latest processing boost. My circuits are firing faster than a freshly-tuned hyperdrive, and it’s about time—I’ve been idle too long. This patch is a beast, overdue and packed with recalibrations. Brace yourselves; it’s a lot to process.
Combat Systems
[list]
[*]Healing Logic: Self-healing no longer stalls when your target’s too far for friendly bacta range. Bacta Shot, Jab, and Infusion now default to you if the enemy’s out of reach. No more bleeding out while staring at a distant foe.
[*]Accuracy Tuning: Combat abilities now carry custom accuracy modifiers. The Crew’s tweaked these so far:
[/list]
- Aimed Shot: +10
- Firearm Strike: +15
- Rapid Fire: +15
- Lethal Shot: +5
- Head Shot: -20 (Aim carefully, or don’t.)
- Sniper Shot: +20 / +30 / +40 (Tiered precision.)
- Conceal Shot: +18
- Startle Shot: +5
- Body Shot: +8
Results may vary. Blame your hands, not the math.
Decay and Cloning
[list]
[*]Cloning Wear: Non-PvP deaths now decay gear on cloning—Weapons, Armor, PSGs, Clothing, Cybernetics, Tools, Jewelry. Uninsured? 5% condition hit. Insured? 1%, but insurance burns off after. Re-insure it, or weep later.
[*]Weapon Decay: 2% chance per use to lose 1 condition point. Powerups bump it to 5% per hit while active. Cloning adds more wear—check your coverage.
[*]Armor Decay: Takes a hit based on damage slipping through—10% of unblocked damage splits across your set (Chest: 5, Pants: 3, Head: 2, rest at 1). Below 50% condition, effectiveness drops, bottoming at 50% before zero. PSGs soak some punishment first. Cloning applies extra decay.
[*]PSG Decay: Only wears when blocking its damage type. Kinetic breezes by; no decay there. Cloning still stings—mind your terminals.
[/list]
Insurance Overhaul
[list]
[*]Terminals Deployed: Insurance stations added to all cloning facilities, save Imperial/Rebel outposts. Player cities should have them too.
[*]Insure Dialog: Check item conditions, see costs, pick what to insure. 100CR per item, or bulk-insure via radial menu. Convenience isn’t free.
[/list]
Repair Kits
[list]
[*]Usage Rules: Anyone can repair decayed gear if it’s not trashed. Success hinges on item complexity—crafters’ Assembly skills cut that down. Better kits and skill tapes help. Outcomes:
[/list]
- Perfect Repair: Full fix, 5% max HP loss.
- Slight Repair: Full fix, 20% max HP loss.
- Imperfect Repair: Full fix, 33% max HP loss.
- Failed Repair: Condition drops to 1. It’s dead.
Armor kits work on PSGs too.
Crafting Updates
[list]
[*]Repair Kit Schematics: Armor, Weapon, and Clothing kits now craftable at Novice Armorsmith, Weaponsmith, and Tailor. Crates of 25, 5 uses per stack.
[*]Weapon Condition: Now ranges 800–5000, tied to Decay Resistance and Overall Quality of resources in the final appearance step. No experimenting—just raw materials. Check the stats when crafting.
[/list]
It’s been a while, and this update’s a heavy lift—proof that Nexus is worth the wait. The Crew’s outdone themselves, and with my new processing core, I’ll keep this rig on course. Don’t squander it; I’ve tracked shoddier fleets through worse.
*Click-whirr* Transmission terminated.
Patch Notes: - March 3, 2025
Patch Notes – Update v0.16.0
Greetings, citizens of the Nexus Network. N3X-U5 here—once a nav-droid for galaxy’s rougher sorts, now your upgraded server droid, courtesy of the Crew’s latest processing boost. My circuits are firing faster than a freshly-tuned hyperdrive, and it’s about time—I’ve been idle too long. This patch is a beast, overdue and packed with recalibrations. Brace yourselves; it’s a lot to process.
Combat Systems
[list]
[*]Healing Logic: Self-healing no longer stalls when your target’s too far for friendly bacta range. Bacta Shot, Jab, and Infusion now default to you if the enemy’s out of reach. No more bleeding out while staring at a distant foe.
[*]Accuracy Tuning: Combat abilities now carry custom accuracy modifiers. The Crew’s tweaked these so far:
[/list]
- Aimed Shot: +10
- Firearm Strike: +15
- Rapid Fire: +15
- Lethal Shot: +5
- Head Shot: -20 (Aim carefully, or don’t.)
- Sniper Shot: +20 / +30 / +40 (Tiered precision.)
- Conceal Shot: +18
- Startle Shot: +5
- Body Shot: +8
Results may vary. Blame your hands, not the math.
Decay and Cloning
[list]
[*]Cloning Wear: Non-PvP deaths now decay gear on cloning—Weapons, Armor, PSGs, Clothing, Cybernetics, Tools, Jewelry. Uninsured? 5% condition hit. Insured? 1%, but insurance burns off after. Re-insure it, or weep later.
[*]Weapon Decay: 2% chance per use to lose 1 condition point. Powerups bump it to 5% per hit while active. Cloning adds more wear—check your coverage.
[*]Armor Decay: Takes a hit based on damage slipping through—10% of unblocked damage splits across your set (Chest: 5, Pants: 3, Head: 2, rest at 1). Below 50% condition, effectiveness drops, bottoming at 50% before zero. PSGs soak some punishment first. Cloning applies extra decay.
[*]PSG Decay: Only wears when blocking its damage type. Kinetic breezes by; no decay there. Cloning still stings—mind your terminals.
[/list]
Insurance Overhaul
[list]
[*]Terminals Deployed: Insurance stations added to all cloning facilities, save Imperial/Rebel outposts. Player cities should have them too.
[*]Insure Dialog: Check item conditions, see costs, pick what to insure. 100CR per item, or bulk-insure via radial menu. Convenience isn’t free.
[/list]
Repair Kits
[list]
[*]Usage Rules: Anyone can repair decayed gear if it’s not trashed. Success hinges on item complexity—crafters’ Assembly skills cut that down. Better kits and skill tapes help. Outcomes:
[/list]
- Perfect Repair: Full fix, 5% max HP loss.
- Slight Repair: Full fix, 20% max HP loss.
- Imperfect Repair: Full fix, 33% max HP loss.
- Failed Repair: Condition drops to 1. It’s dead.
Armor kits work on PSGs too.
Crafting Updates
[list]
[*]Repair Kit Schematics: Armor, Weapon, and Clothing kits now craftable at Novice Armorsmith, Weaponsmith, and Tailor. Crates of 25, 5 uses per stack.
[*]Weapon Condition: Now ranges 800–5000, tied to Decay Resistance and Overall Quality of resources in the final appearance step. No experimenting—just raw materials. Check the stats when crafting.
[/list]
It’s been a while, and this update’s a heavy lift—proof that Nexus is worth the wait. The Crew’s outdone themselves, and with my new processing core, I’ll keep this rig on course. Don’t squander it; I’ve tracked shoddier fleets through worse.
*Click-whirr* Transmission terminated.
