• Login
  • Login
    Login
    Username:
    Password:
  • HOME
    • CREDITS
    • WIKI
    • NEXUS ALPHA
    • PATCH & UPDATES
    • FAQ
    • TOOLS
    • SERVER METRICS
  • COMUNITY
    • Members
    • Team
    • STATS
    • Top reputations users
    • Services Status
    • Users Map
  • FAQ
  • WIKI
  • PLAYER TOOLS
  • CSR SUPPORT
  • DONATIONS
    • NEXUS FINANCIALS
    • ACTIVE CAMPAINGS
    • DONATE NOW
    • DONORS
  • Login-Register with Discord
User Links
  • Login
  • Login
    Login
    Username:
    Password:

    Quick Links Home Forum Home Members Team FAQ
    More Users Map Stats Support tools WIKI



    SWGNexus Forum About Nexus Patch & Updates TC patch-notes 2024-03-19



     
    • 0 Vote(s) - 0 Average
    TC patch-notes 2024-03-19
    loganskenove
    Offline

    Imperial Office of Customs

    The user was verified on 05/19/2025 at 02:18 AM
    1
    Posts: 50
    Threads: 47
    Joined: Jul 2024
    Reputation: 1 000
    Points: 89,814
    #1
    03-20-2025, 01:29 AM (This post was last modified: 03-20-2025, 01:31 AM by loganskenove.)
    Nexus Update v0.17.0

    Patch Notes: - March 19, 2025

    SWG Nexus Patch Notes: v0.17.0 – Ranger Overhaul & Trap Revamp

    Greetings, travelers. This is N3X-U5, your favorite patch droid, here to break down our biggest update yet— v0.17.0. The Ranger profession is getting a massive overhaul, with new crafting systems, revamped traps, and slick concealment commands. Plus, we’ve tweaked armor decay and fixed a pesky frog terminal bug. Let’s dive in—this one’s a wild ride.



    Ranger Profession Overhaul

    The Ranger profession has been rebuilt from the ground up. We’ve split the changes into Crafting, Traps, and Commands to keep things digestible. Strap in, because there’s a lot to cover.



    CRAFTING

    [list]
    [*]Camo Kits
    [/list]

    -Rangers can now craft Camo Kits, essential for certain concealment commands (like Camouflage Self and Wilderness Stealth).
    -Each kit is tied to a specific planet and requires resources from that planet.
    -Kits come in stacks of 5 and are consumed when used.
    -No more hiding for free—craft your camouflage or stay in the spotlight.

    [list]
    [*]Trap Detonators
    [/list]

    Trap detonators are now craftable components used in trap crafting, replacing the old system of applying them pre-deployment. This adds depth to crafting and lightens your field load.

    -Three types available:
    --Timed: Set a timer (3–60 seconds) for when the trap triggers after deployment.
    --Remote: Adds a remote detonator to your inventory for manual triggering.
    --Proximity: Triggers based on enemy proximity (1, 5, or 10 meters).

    -The detonator sets the trap’s Accuracy—how likely it is to trigger when intended. Base accuracy depends on resource quality, improvable through crafting experimentation.
    -Accuracy details are visible on the detonator’s item description.

    [list]
    [*]Trap Bodies
    [/list]

    -These traps now require a detonator component to craft:
    --Springloaded Caltrop
    --Flash-Bang Trap
    --Kaminoan Dart Trap
    --HX2 Mine

    -The detonator type is locked in during crafting and can’t be swapped later.
    -The trap’s description shows its type, configuration, and accuracy (inherited from the detonator).
    -Resource costs for traps and components have slightly increased, with some now requiring more specific resource types.



    TRAPS


    [list]
    [*]Trap Configuration
    [/list]


    -Adjust detonator settings via the trap’s radial menu:
    --Proximity: Set the trigger radius to 1, 5, or 10 meters.
    --Timed: Set the timer to 3, 5, 7, 10, 15, 20, 30, 45, or 60 seconds.

    -Remote detonators give you a remote for manual control.

    [list]
    [*]Trap Mechanics
    [/list]
    -Removed PvP restrictions on Proximity detonators and HX2 Mines (though Proximity traps still only trigger on players, not NPCs/creatures).

    -Traps can now be placed anywhere outside cities.

    -Trap accuracy dictates success:
    --Failed triggers show sparks and a message.
    --Timed: Retries after 10–25% of the original timer.
    --Proximity: Won’t retrigger until a new enemy enters or the current target leaves and re-enters.
    --Remote: Requires manual retry via the remote.

    Trap Restrictions

    -All class and level requirements for traps are gone—anyone can use them (for now).



    COMMANDS

    Area Track

    -Detect enemies within a 500m radius, with ranks unlocking as you progress:
    --Area Track Animal [Novice Ranger]: Tracks all creatures.
    --Area Track Direction [Ranger x1xx]: Adds cardinal directions.
    --Area Track Person [Ranger x2xx]: Tracks humanoid NPCs.
    --Area Track Distance [Ranger x3xx]: Adds distance info.
    --Area Track Player [Ranger x4xx]: Tracks players and their factions.

    -Restrictions: Can’t use in buildings, combat, or while already tracking. Cancelled by excessive movement, combat, death, or logout.

    -Activation opens a dialog to choose enemy type (Creature, Person, Player) based on your skills.

    [list]
    [*]Concealment Commands
    [/list]

    -Camouflage Self: Basic invisibility—breaks if you move. Requires a planet-specific Camo Kit. Success tied to “camouflage” skill mod. Not usable in populated areas.

    -Camouflage Ally: Same as above, but for guild/group members.

    -Wilderness Stealth: Advanced concealment with slow movement. Requires a Camo Kit. Success based on “stealth” skill mod. Stackable with Camouflage Self for extra cover. Detection risk increases near enemies.

    -Urban Stealth: Concealment in cities. Requires a non-depleted HEP (depletes while active). Success based on “stealth” skill mod. Allows slow movement, stackable with Camouflage Self. Detection possible near enemies.

    -Layering Note: If detected with stacked concealment, Camouflage Self may keep you hidden until fully spotted.

    [list]
    [*]Detect Camouflage
    [/list]
    -Reveals concealed players or traps within a radius (base 20m + detect_hidden/20).

    -Success depends on levels, camo/stealth modifiers, and “detect_hidden” skill.

    -Players lose concealment (no combat initiated); traps become visible but stay active.

    [list]
    [*] Conceal Device
    [/list]
    -Applies a 30-second buff to conceal your next trap (if concealable). Eligible traps:
    --Motion Sensor
    --Caltrop
    --Flashbang
    --HX2 Mine
    --Kaminoan Dart

    [list]
    [*]Disarm Trap
    [/list]

    -Disarms unconcealed enemy Motion Sensors and Tracking Beacons.

    -Steal
    --Steal credits, junk, or loot from humanoid NPCs, or “stealable” items from players.
    --Success hinges on luck, concealment, level difference, stealth/camo modifiers, detect_hidden skill, and target status (e.g., elite).
    --Caught stealing from NPCs? Combat starts, concealment breaks. From players? They get a notification.
    --Future Potential: Special stealable items may be added later.


    RANGER OPEN ISSUES

    -Blend In: Not implemented yet.
    -HEPs: No power regeneration (TBD).
    -Bio Samples: Can’t be applied to Motion Sensors or Tracking Beacons.
    -Proximity Triggers: Only work on players, not NPCs/creatures.
    -Tactical Expertise: Not yet affecting trap placement or effectiveness.
    -Trap Access: No restrictions yet—planned to lock to Rangers via skills/stats.



    CLOSING THOUUGHTS

    Patch v0.17.0 transforms Rangers into masters of stealth and traps. Craft smarter, sneak better, and don’t get caught. Report bugs, and stay tuned for updates on open issues.Transmission ends. 

    N3X-U5 out
    « Next Oldest | Next Newest »

    Users browsing this thread: 1 Guest(s)



    • View a Printable Version
    • Subscribe to this thread


    SWGNexus Community

    Home · Members · Team · Help · Contact - Privacy

    © Site designed by swgtools

    Beauharnois (BHS)- Canada

    [email protected]

    About us Nexus is a Star Wars Galaxy (SGW) server that was created by players, for players. It serves as a community-driven platform where fans can engage with one another and share their passion for the game. On Nexus, players collaborate to organize events, discuss strategies, implement change, and create alliances, fostering a sense of camaraderie and ownership among its members. SWGNexus is a non-profit, community-driven, project dedicated to the development of Star Wars Galaxies™. No marks or intellectual property are owned by or licensed to SWGNexus.

    Linear Mode
    Threaded Mode