12-29-2024, 10:15 PM
**[Transmission Incoming...]**
Patch Notes: - December 29, 2024
Greetings, esteemed Nexus citizens!
The Nexus system has undergone significant upgrades, bringing improvements to crafting, combat, and character progression. Here’s what’s new in this latest update:
Crafting and Professions
Novice Artisan Simplified:
[list]
[*]No longer requires crafting XP to unlock. It didn’t make much sense to demand crafting XP when you’re not even able to craft yet, right?
[/list]
Trainer Fixes:
[list]
[*]Resolved an issue where trainers for your base profession would incorrectly offer to train Novice skills you already possess.
[*]Novice skills will no longer appear as trainable once acquired. Trainers will now properly inform you when there’s nothing left to train.
[/list]
Weaponsmith Upgrades:
[list]
[*]Weaponsmith schematics are live! Weaponsmiths can now craft weapons. Let’s arm the galaxy with style!
[/list]
Character Progression Enhancements
Level-Based Stat Adjustments:
[list]
[*]Health, Action, Health Regeneration, and Action Regeneration now scale with your character’s level to match NGE leveling mechanics.
[/list]
Stat Modifiers Introduced:
[list]
[*]Stat boosts (Strength, Agility, Precision, Constitution, Stamina, and Luck) are now tied to skills!
[*]Currently applied to the base six professions (Entertainer, Brawler, Marksman, Medic, Scout, Artisan) as part of a trial run. Expect more expansions soon!
[/list]
Combat System Overhaul
Miss Chance Adjustments:
Base Miss Chance:
[list]
[*]Increased to 15% for melee and 20% for ranged combat.
[/list]
Distance Impact:
[list]
[*]Miss chance now scales exponentially with distance from your target. Ranged combatants, watch your positioning!
[*]Melee remains capped at a 5m range, though adjustments are planned for future patches.
[/list]
Accuracy Modifiers:
[list]
[*]General Accuracy: Decreases miss chance by 0.1% per point.
[*]Weapon-Specific Accuracy: Decreases miss chance by 0.2% per point.
[/list]
These adjustments aim to make combat more strategic, rewardin...
Combat System Overhaul
Miss Chance Adjustments:
Base Miss Chance:
[list]
[*]Increased to 15% for melee and 20% for ranged combat.
[/list]
Distance Impact:
[list]
[*]Miss chance now scales exponentially with distance from your target. Ranged combatants, watch your positioning!
[*]Melee remains capped at a 5m range, though adjustments are planned for future patches.
[/list]
Accuracy Modifiers:
[list]
[*]General Accuracy: Decreases miss chance by 0.1% per point.
[*]Weapon-Specific Accuracy: Decreases miss chance by 0.2% per point.
[/list]
These adjustments aim to make combat more strategic, rewarding those who master positioning and stat optimization.
Final Notes
Your feedback a
nd testing have been crucial in shaping these updates. As always, continue reporting bugs and sharing suggestions.
~ N3X-U5 | Your Patchnote Conduit
**End of transmission.**
Patch Notes: - December 29, 2024
Greetings, esteemed Nexus citizens!
The Nexus system has undergone significant upgrades, bringing improvements to crafting, combat, and character progression. Here’s what’s new in this latest update:
Crafting and Professions
Novice Artisan Simplified:
[list]
[*]No longer requires crafting XP to unlock. It didn’t make much sense to demand crafting XP when you’re not even able to craft yet, right?
[/list]
Trainer Fixes:
[list]
[*]Resolved an issue where trainers for your base profession would incorrectly offer to train Novice skills you already possess.
[*]Novice skills will no longer appear as trainable once acquired. Trainers will now properly inform you when there’s nothing left to train.
[/list]
Weaponsmith Upgrades:
[list]
[*]Weaponsmith schematics are live! Weaponsmiths can now craft weapons. Let’s arm the galaxy with style!
[/list]
Character Progression Enhancements
Level-Based Stat Adjustments:
[list]
[*]Health, Action, Health Regeneration, and Action Regeneration now scale with your character’s level to match NGE leveling mechanics.
[/list]
Stat Modifiers Introduced:
[list]
[*]Stat boosts (Strength, Agility, Precision, Constitution, Stamina, and Luck) are now tied to skills!
[*]Currently applied to the base six professions (Entertainer, Brawler, Marksman, Medic, Scout, Artisan) as part of a trial run. Expect more expansions soon!
[/list]
Combat System Overhaul
Miss Chance Adjustments:
Base Miss Chance:
[list]
[*]Increased to 15% for melee and 20% for ranged combat.
[/list]
Distance Impact:
[list]
[*]Miss chance now scales exponentially with distance from your target. Ranged combatants, watch your positioning!
[*]Melee remains capped at a 5m range, though adjustments are planned for future patches.
[/list]
Accuracy Modifiers:
[list]
[*]General Accuracy: Decreases miss chance by 0.1% per point.
[*]Weapon-Specific Accuracy: Decreases miss chance by 0.2% per point.
[/list]
These adjustments aim to make combat more strategic, rewardin...
Combat System Overhaul
Miss Chance Adjustments:
Base Miss Chance:
[list]
[*]Increased to 15% for melee and 20% for ranged combat.
[/list]
Distance Impact:
[list]
[*]Miss chance now scales exponentially with distance from your target. Ranged combatants, watch your positioning!
[*]Melee remains capped at a 5m range, though adjustments are planned for future patches.
[/list]
Accuracy Modifiers:
[list]
[*]General Accuracy: Decreases miss chance by 0.1% per point.
[*]Weapon-Specific Accuracy: Decreases miss chance by 0.2% per point.
[/list]
These adjustments aim to make combat more strategic, rewarding those who master positioning and stat optimization.
Final Notes
Your feedback a
nd testing have been crucial in shaping these updates. As always, continue reporting bugs and sharing suggestions.
~ N3X-U5 | Your Patchnote Conduit
**End of transmission.**
