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    SWGNexus Forum About Nexus Patch & Updates TC patch-notes 2026-06-18



     
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    TC patch-notes 2026-06-18
    loganskenove
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    The user was verified on 05/19/2025 at 02:18 AM
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    #1
    07-16-2026, 03:14 AM
    Nexus Update v0.32.1
    v0.32.1 Patch Notes: - June 18th, 2026
    SWG Nexus Patch Notes - v0.32.1

    User Interface

    - Command descriptions now consistently show the command name on the first line followed by the description across the toolbar, profession window, and commands window.
    - Combat-focused commands now display additional details: Posture Required, Weapon Types Allowed, Cooldown (visible only in the command UI), and Action/Mind costs (visible only in the command UI).
    - Removed hotkey access to the Expertise window.
    - Removed access to the Quest Builder window.
    - Updated username and password length limits to better align with Discord support standards.
    - Fixed several broken radial menu strings caused by an incorrect string file version being deployed.

    Progression

    - The bartender on Tansarii now offers a special weapons menu so new players can purchase starter weapons if they’re struggling to loot gear or didn’t choose a combat profession that provides them.
    - Removed optional skill requirements for Commando — it now requires only Master Marksman.
    - Fixed the First Aid and Medical Augmentation branches on Medic (abilities and skill mods were previously swapped).
    - Increased Medical XP from healing from 5% to 25%. Self-healing XP increased proportionally from 2.5% to 12.5%.
    - Reduced Weaponsmith skill XP requirements by 50% and Armorsmith by 40%. Updated SEAs for both professions to match the new XP curves.
    - Decreased overall XP requirements across professions to better align with the ideal time to reach CL 90.

    XP Adjustments

    - Significantly reduced XP requirements throughout the combat professions.
    - Further adjusted Armorsmith and Weaponsmith XP requirements to better align with other crafting professions.
    - Adjusted Modifier bit XP costs to reflect the overall XP changes.

    Quests & Dialog

    - Added a dialog “bark” to the Tansarii bartender to help new players notice the NPC.
    - Updated the Bounty Hunter Trainer’s name and dialog to reflect the Enforcer profession.
    - Updated the BH Guild Recruiter (Arack) to check whether the player has already completed the BH Guild quest before allowing a restart. If the player lacks the first BH license, it is now granted before the NPC dismisses them.
    - Updated loot tables for the classic Force Sensitive Holocron quest lines.


    Combat

    - Fixed Enforcer Eye Shot incorrectly reporting that the player does not have the ability.
    - Added Torso Shot to Carbineer 2xxx.
    - Added new ability Snipe to Master Rifleman: a powerful ranged shot that deals heavy damage, applies a mild Fire DOT, and inflicts a healing debuff on a 15-second cooldown.
    - Added new ability Ambush to Master Swordsman: a powerful melee strike that deals heavy damage, applies a mild Bleed DOT, and inflicts a healing debuff on a 15-second cooldown.
    - Fixed Sword Flurry so it now correctly appears as a visible debuff that reduces the target’s defenses (previously it was hidden and incorrectly applied a defensive buff to the target).

    Ability Damage Balance Pass

    - Rifles — Calculated Shot line multipliers increased from 3.0/3.25/3.5 to 5.5/6.0/6.5 (roughly 2.5–3× increase plus added flat damage). Goal: make it feel like a real threat after armor and glancing blows, especially when prone at range. Head Shot (rank 1) increased from 1.7 to 2.2. Conceal Shot (rank 1) increased from 2.2 to 2.5. New Snipe ability tuned to the 4.0–4.5× range for strong burst without overtaking full Calculated Shot.
    - Swordsman (2H) — Power Attack increased from 2.0/2.5 to 3.8/4.5. Critical Strike increased from 1.6/1.9 to 2.2/2.6. Head Hit increased from 1.6/1.7 to 2.1/2.3.
    - Commando — Overkill Shot line increased from 3.0/3.5/4.0 to 5.0/5.5/6.0, keeping it in the same power band as the new Calculated Shot and Power Attack values.
    - Fencer (1H) — Bleed Attack line increased from 1.0/1.2/1.3 to 1.6/1.9/2.2. Body Hit increased from 1.5/1.6 to 2.0/2.2. Scatter Hit increased from 1.5/1.6 to 2.0/2.3. Blind Attack (ranks 1 & 2) increased to give better control payoff.
    - Smuggler — Reckless Shot line increased from 1.5/1.7/1.8 to 2.2/2.5/2.7. Last Ditch increased from 2.0 to 3.0 (strong cooldown payoff).

    A Note Before Beta
    This is the final patch before Beta launch.


    We want to sincerely thank everyone who has poured their time, talent, and passion into SWG Nexus over the last two years. Your contributions have made this project what it is today.

    Special thanks to our test crew for sticking with us through every build and being so diligent with feedback and bug reports — you’ve been invaluable.

    Huge appreciation to Logans for his brilliant mind and relentless focus. Your work has elevated all of our systems.

    And most of all, to Noxon — the architect and heart of Nexus. Without you, none of this would have been possible. Thank you for your vision, leadership, and dedication.

    We’re incredibly excited to step into Beta with all of you. See you in the galaxy on June 26th.
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    TC patch-notes 2026-06-18 - by loganskenove - 07-16-2026, 03:14 AM

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