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    SWGNexus Forum About Nexus Patch & Updates TC patch-notes 2025-11-12



     
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    TC patch-notes 2025-11-12
    loganskenove
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    The user was verified on 05/19/2025 at 02:18 AM
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    #1
    11-12-2025, 07:45 PM
    Nexus Update v0.29.0
    Patch Notes: - November 11, 2025

    Greetings, brave galaxy explorers! We are rolling in hot with the latest patch notes for v0.29.0. We've been tinkering in the engine bays, squashing bugs, and turbocharging combat to feel just like the golden pre-NGE days, but better. Strap in—these changes will make your blasters sing and your foes scatter.

    Bug Squashes and Misc Tweaks

    We've patched up the galaxy's glitches to keep things smooth and fair:

    - Bio Engineer schematics now properly use Bio Engineer Assembly and Experimentation tools—no more Food or Medical mix-ups.
    - Defense buffs like Center of Being, State Changes, and SL Rally now boost your base defense rating in combat. Stand taller against incoming fire!
    - Fixed skill removal (from UI or Frog) breaking the 50% wound cap. You'll never get permanently downed with wounds over your total HAM again—wounds stay locked at max 50%.
    - HAM pools recalculate correctly on level-ups. Level up without the ouch!
    - Mapped Engine Overhaul - Mark I
    , Engine Overhaul - Mark II
    , Engine Stabilizer - Mark I
    , and Engine Stabilizer - Mark II to the correct Shipwright skill boxes.
    - Updated the ISDs and Mon Cal Cruisers in the  planetary atmospheres.

    Food Fixes: Nom Nom Buffs Restored

    Your rations are back in fighting shape:

    - Flameout and Synthsteak Damage Mitigation buffs cranked up x10 for that extra tankiness.
    - Caf is now on the bartender menu where it belongs.
    - T’illa T’iil applies its digestion buff properly.
    - Buff strings fixed on Kiwik Clusjo, Citros Snow Cake, and T’illa T’iil.
    - Ahrisa buff now applies without blocking higher-medical gear.

    Equipment Overhauls: No More Ghost Repairs

    Gear handles smarter now—disabled stuff stays disabled:

    - Can't repair already broken/disabled equipment.
    - Disabled gear auto-unequips with a handy system message.
    - Can't equip disabled gear (message explains why), but disabled armor still works for looks.
    - Faction armor schematics updated to use Nexus skills, ditching old NGE requirements.

    Skill Polishes

    Sharpened your edges:

    - Heavy Weapon Action Cost skill mod string fixed.
    - Added tons of missing strings for combat skill mods and descriptions.
    - All combat professions now include state and posture defenses in their skills.
    - Trainers updated with state and posture defense modifiers.

    UI Glow-Ups: Slicker Than a Bantha's Hide

    The interface just got a major polish:

    - Poison/Disease Inoculation buffs moved to the buff section (not debuffs) on your HUD.
    - Character sheet skill mods page cleaned up: Nexus-friendly categories, removed ~30 NGE restrictions, added 100+ missing mods.
    - New computed combat mods on character sheet: Evasion Reduction and Glancing Blow Reduction.
    - Bartender UI now shows live buff details as you select menu items—always up-to-date!
    - XP Monitor is here! Track progress on up to 5 trainable skills (ones you're qualified for but haven't trained yet).

       - Saves your selections per toon.
       - Tooltip shows XP earned/required.
       - Color-shifts when you hit/exceed 100%.
       - Fully movable and persistent. Pre-NGE nostalgia unlocked!

    States System: Chaos in the Best Way

    Whoa, hold onto your circuits! A brand-new states system brings back Dizzy, Blind, Stun, and Intimidated. Abilities can stack multiple states with custom chances and durations. Rolls factor in ability chance, target defense, level gap, and Intimidate buffs (5-95% range). States don't stack on the same target.

    Key Abilities and Their States:

    - Burst Shot: Stun (15%, 24s) | Improved: (35%, 32s)
    - Intimidate Shot: Intimidate (50%, 15s)
    - Confusion Shot: Stun + Dizzy (35% each, 35s) | Improved: (65% each, 45s)
    - Eye Shot: Blind (30%, 30s) | Improved: (50%, 50s)
    - Intimidate: (40%, 10s) | Improved: (60%, 15s)
    - Stunning Blow: Stun (40%, 24s) | Improved: (40%, 32s)
    - Dizzy Attack: (15%, 8s) | Improved: (30%, 12s) | Advanced: (60%, 16s)
    - Blind Attack: (30%, 20s) | Improved: (35%, 25s) | Advanced: (45%, 30s)

    State Debuffs:

    - Dizzy: Ranged/Melee Def -100, Acc -40; KD chance on posture changes.
    - Blind: Ranged/Melee Def -25, Acc -160.
    - Stun: Damage -10%, Ranged/Melee Def -50, Acc -80.
    - Intimidate: Damage -50%, Ranged/Melee Def -50; -10% state apply chance to others, +15% chance to get states yourself.

    Cure with Dizzy/Stun/Blind Recovery (only if afflicted): 60% base success, boosted by your defense stat.

    Posture Changes:

    - Up: Startle Shot series (min 10% roll).
    - Down: Charge Shot series, Sweep/Spin/Leg Hit series.
    - 30s immunity after any change.
    - Forced changes (Roll/Dive/Kip Up Shot) always succeed, skip Dizzy KD.
    - NPC stands from KD after ~5s.

    Whew! That's v0.29.0 locked and loaded. Combat's never felt more alive—test those states and postures in the field! Report bugs, share triumphs, and keep the galaxy spinning.

    N3X-U5 out.
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