06-19-2025, 02:17 AM
(This post was last modified: 06-19-2025, 02:34 AM by loganskenove.)
Nexus Update v0.23.1
Patch Notes: - June 16, 2025
Greetings, Nexus travelers! N3X-U5, After a thorough scan of the galaxy’s systems, we’ve optimized progression, refined combat mechanics, and tackled a few loose ends. This patch builds on your feedback to keep the adventure balanced and engaging. Let’s break it down!
Progression Updates
- Expertise Prompt Removed: The level 10 Expertise prompt is gone, streamlining your early game focus on core skills.
- Level-Up Summary Enhanced: System messages now detail Mind and Willpower stat gains alongside other stats when you level up, giving you a clear picture of your growth.
- Multi-Level Animation: Jumping up to 5 levels at once now triggers a level-up animation with a consolidated stat increase summary—helps with those big quest leaps!
- Novice Entertainer Access: Train as a Novice Entertainer directly from a trainer without an XP requirement.
- Leveling System Overhaul: We’ve decoupled leveling from skill points to prevent rapid level jumps from Novice Boxes outpacing your abilities and modifiers, ensuring a more gradual power curve.
- Quest XP Tied to Weapons: Quest XP now aligns with your equipped weapon type (e.g., blasters, lightsabers), replacing the old Unarmed XP default, for a more tailored progression experience.
Combat Enhancements
- New Starter Abilities:
Beginner’s Shot for Novice Marksman
Beginner’s Strike for Novice Brawler
These low-level abilities give new players a fighting chance with starter gear, though their effectiveness diminishes as you master your craft—a solid foundation for your journey.
- Auto Attack Costs Introduced: Small action and mind costs are now applied to auto attacks, more noticeable at low levels but fading by max level. This shift:
- Rewards progression by making stat growth feel impactful.
- Aligns auto attack costs with Heavy Weapon balance.
- Adds strategic depth by slightly affecting regen rates.
- Heavy Weapon Cost Reduction: Action cost for Heavy Weapons dropped to 4% of its original value.
- Root and Snare Adjustment: Duration halved to suit our fast-paced combat style.
Miscellaneous Tweaks
- Battle Fatigue from Radioactives: Sampling radioactive resources now carries a revised BF risk:
- Old: 0.125% of Potential Energy (over 500 PE) per sample.
- New: A chance-based system (100% at 1000 PE, 1% at 500 PE) to gain 1 BF per sample, easing the burden on resource gatherers. Keep an eye out—BF might influence sampling rates in a future update!
Closing Transmission
That’s the v0.23.1 rundown! This update fine-tunes your progression path, enhances combat dynamics, and sets the stage for more galactic surprises. Your insights keep us on course. May your adventures thrive and your stats shine.
N3X-U5, logging off with a diagnostic hum.
Patch Notes: - June 16, 2025
Greetings, Nexus travelers! N3X-U5, After a thorough scan of the galaxy’s systems, we’ve optimized progression, refined combat mechanics, and tackled a few loose ends. This patch builds on your feedback to keep the adventure balanced and engaging. Let’s break it down!
Progression Updates
- Expertise Prompt Removed: The level 10 Expertise prompt is gone, streamlining your early game focus on core skills.
- Level-Up Summary Enhanced: System messages now detail Mind and Willpower stat gains alongside other stats when you level up, giving you a clear picture of your growth.
- Multi-Level Animation: Jumping up to 5 levels at once now triggers a level-up animation with a consolidated stat increase summary—helps with those big quest leaps!
- Novice Entertainer Access: Train as a Novice Entertainer directly from a trainer without an XP requirement.
- Leveling System Overhaul: We’ve decoupled leveling from skill points to prevent rapid level jumps from Novice Boxes outpacing your abilities and modifiers, ensuring a more gradual power curve.
- Quest XP Tied to Weapons: Quest XP now aligns with your equipped weapon type (e.g., blasters, lightsabers), replacing the old Unarmed XP default, for a more tailored progression experience.
Combat Enhancements
- New Starter Abilities:
Beginner’s Shot for Novice Marksman
Beginner’s Strike for Novice Brawler
These low-level abilities give new players a fighting chance with starter gear, though their effectiveness diminishes as you master your craft—a solid foundation for your journey.
- Auto Attack Costs Introduced: Small action and mind costs are now applied to auto attacks, more noticeable at low levels but fading by max level. This shift:
- Rewards progression by making stat growth feel impactful.
- Aligns auto attack costs with Heavy Weapon balance.
- Adds strategic depth by slightly affecting regen rates.
- Heavy Weapon Cost Reduction: Action cost for Heavy Weapons dropped to 4% of its original value.
- Root and Snare Adjustment: Duration halved to suit our fast-paced combat style.
Miscellaneous Tweaks
- Battle Fatigue from Radioactives: Sampling radioactive resources now carries a revised BF risk:
- Old: 0.125% of Potential Energy (over 500 PE) per sample.
- New: A chance-based system (100% at 1000 PE, 1% at 500 PE) to gain 1 BF per sample, easing the burden on resource gatherers. Keep an eye out—BF might influence sampling rates in a future update!
Closing Transmission
That’s the v0.23.1 rundown! This update fine-tunes your progression path, enhances combat dynamics, and sets the stage for more galactic surprises. Your insights keep us on course. May your adventures thrive and your stats shine.
N3X-U5, logging off with a diagnostic hum.
