10-08-2026, 02:47 AM
Nexus Update *v1.0.3
v1.0.3 Patch Notes: - Sep 23rd, 2026
SWG Nexus — v1.0.3 Patch Notes
Healing & Medical
• Fixed Health Regen buffs applying or removing in combat and resetting regen to the updated rate. Combat regen is still 0 — the new rate is now stored and reapplied correctly when you leave combat.
• Bacta Infusion HoT now shows a duration on the buff icon so remaining time is visible. The duration also lets the buff clean itself up if a reported cleanup issue occurs.
• Fixed Bacta Infusion healing one extra tick.
• Healing done by Bacta Infusion now grants Medical XP.
Combat Balance
• Slightly increased defense rating for all mobs (proportional).
• Armor decay rate reduced by half. Decay is still based on damage absorbed — the more damage you take (and the better the armor), the more decay it still takes.
Combat Abilities
• Rapid Fire: Increased damage and increased cooldown.
• Leg Shot: Increased damage, increased cooldown.
• Scatter Shot: Increased damage.
• Full Auto Area: Increased damage.
• Crippling Shot: Increased damage, increased cooldown, stronger snare (movement speed and duration).
• Charged Shot: Increased damage, increased cooldown, now Knocks Down instead of Posture Down.
• Suppression Fire: Increased damage, cone width now scales with rank, increased debuff duration. Debuff now uses the correct suppress movement so targets slow as they move toward you.
• It Burns: Added missing GCD and cooldowns, slight damage increase, significant Action/Mind cost increase, removed NGE level scaling.
• Burn Down: Added missing GCD and cooldowns, slight damage increase, significant Action/Mind cost increase, removed NGE level scaling.
• Power Attack: Increased CD.
Luck
• “Lucky” rolls no longer use a hard luck cap. They now use diminishing returns, so stacking large amounts of Luck still helps — healing, crafting, loot, and other luck rolls included.
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Repairs & Item Condition
• Max Condition loss on repair is now based only on how much has already decayed (Max − Current), not the item’s full original Max. Repairing early is no longer heavily punished.
• Example: Perfect repair on a piece at 30k / 40k. Only 5% of the 10k missing Condition is lost from Max → new Max is 39.5k (previously 38k).
• Better chance of a good repair roll based on Luck.
• Lucky repair rolls can cut item complexity in half, which greatly improves subsequent roll odds.
• Slight repairs now restore Max Condition to a random 80–90% of the decayed amount (was a flat 80% of original Max).
• Imperfect repairs now restore Max Condition to a random 70–80% of the decayed amount (was a flat 66% of original Max).
• Repair failures are now half as likely.
• Item complexity has half the impact on roll outcomes, but it still matters. Assembly skill to lower complexity is still valuable.
• Current condition still affects the roll itself, up to +25% on a nearly fully decayed item.
Loot, Vendors & Economy
• Junk vendor now accepts more items and has a higher cap.
• Armor, clothing, and weapon loot value now scales with how much of that loot has dropped in the last 24 hours. The first 100 items per day are unaffected. After that, value gradually degrades, down to a floor of 10%.
• Fixed some non-elite mobs that were incorrectly using elite loot tables.
• N-K “Necrosis” now uses a standard loot table instead of scripted drops.
• Increased Necrosis damage (this mob was underperforming as a droid).
• Removed Bane’s Heart Crystal from Necrosis loot.
Crafting, Resources & Structures
• Dancer and Musician XP SEAs: cap raised from 600k → 800k, XP ratio raised from 100k → 250k per point.
• Resources pulled from a harvester hopper now auto-stack in inventory if a matching crate is already there.
• Fixed loot schematics that require a crafting profession skill self-replicating when dropped in a structure.
• Fixed a rare client crash right after picking a schematic (bad leftover slot-name reference from a prior schematic).
• Fixed survey tools sampling resources from the wrong planet.
UI & Systems
• Insurance terminal radial now says Insure instead of Repair.
• Faction switch cooldown reduced from 5 days to 24 hours.
v1.0.3 Patch Notes: - Sep 23rd, 2026
SWG Nexus — v1.0.3 Patch Notes
Healing & Medical
• Fixed Health Regen buffs applying or removing in combat and resetting regen to the updated rate. Combat regen is still 0 — the new rate is now stored and reapplied correctly when you leave combat.
• Bacta Infusion HoT now shows a duration on the buff icon so remaining time is visible. The duration also lets the buff clean itself up if a reported cleanup issue occurs.
• Fixed Bacta Infusion healing one extra tick.
• Healing done by Bacta Infusion now grants Medical XP.
Combat Balance
• Slightly increased defense rating for all mobs (proportional).
• Armor decay rate reduced by half. Decay is still based on damage absorbed — the more damage you take (and the better the armor), the more decay it still takes.
Combat Abilities
• Rapid Fire: Increased damage and increased cooldown.
• Leg Shot: Increased damage, increased cooldown.
• Scatter Shot: Increased damage.
• Full Auto Area: Increased damage.
• Crippling Shot: Increased damage, increased cooldown, stronger snare (movement speed and duration).
• Charged Shot: Increased damage, increased cooldown, now Knocks Down instead of Posture Down.
• Suppression Fire: Increased damage, cone width now scales with rank, increased debuff duration. Debuff now uses the correct suppress movement so targets slow as they move toward you.
• It Burns: Added missing GCD and cooldowns, slight damage increase, significant Action/Mind cost increase, removed NGE level scaling.
• Burn Down: Added missing GCD and cooldowns, slight damage increase, significant Action/Mind cost increase, removed NGE level scaling.
• Power Attack: Increased CD.
Luck
• “Lucky” rolls no longer use a hard luck cap. They now use diminishing returns, so stacking large amounts of Luck still helps — healing, crafting, loot, and other luck rolls included.
Image
Repairs & Item Condition
• Max Condition loss on repair is now based only on how much has already decayed (Max − Current), not the item’s full original Max. Repairing early is no longer heavily punished.
• Example: Perfect repair on a piece at 30k / 40k. Only 5% of the 10k missing Condition is lost from Max → new Max is 39.5k (previously 38k).
• Better chance of a good repair roll based on Luck.
• Lucky repair rolls can cut item complexity in half, which greatly improves subsequent roll odds.
• Slight repairs now restore Max Condition to a random 80–90% of the decayed amount (was a flat 80% of original Max).
• Imperfect repairs now restore Max Condition to a random 70–80% of the decayed amount (was a flat 66% of original Max).
• Repair failures are now half as likely.
• Item complexity has half the impact on roll outcomes, but it still matters. Assembly skill to lower complexity is still valuable.
• Current condition still affects the roll itself, up to +25% on a nearly fully decayed item.
Loot, Vendors & Economy
• Junk vendor now accepts more items and has a higher cap.
• Armor, clothing, and weapon loot value now scales with how much of that loot has dropped in the last 24 hours. The first 100 items per day are unaffected. After that, value gradually degrades, down to a floor of 10%.
• Fixed some non-elite mobs that were incorrectly using elite loot tables.
• N-K “Necrosis” now uses a standard loot table instead of scripted drops.
• Increased Necrosis damage (this mob was underperforming as a droid).
• Removed Bane’s Heart Crystal from Necrosis loot.
Crafting, Resources & Structures
• Dancer and Musician XP SEAs: cap raised from 600k → 800k, XP ratio raised from 100k → 250k per point.
• Resources pulled from a harvester hopper now auto-stack in inventory if a matching crate is already there.
• Fixed loot schematics that require a crafting profession skill self-replicating when dropped in a structure.
• Fixed a rare client crash right after picking a schematic (bad leftover slot-name reference from a prior schematic).
• Fixed survey tools sampling resources from the wrong planet.
UI & Systems
• Insurance terminal radial now says Insure instead of Repair.
• Faction switch cooldown reduced from 5 days to 24 hours.
