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TC patch-notes 2025-01-05 - Printable Version +- SWGNexus Forum (https://swgnexus.com/forum) +-- Forum: About Nexus (https://swgnexus.com/forum/Forum-About-Nexus) +--- Forum: Patch & Updates (https://swgnexus.com/forum/Forum-Patch-Updates) +--- Thread: TC patch-notes 2025-01-05 (/Thread-TC-patch-notes-2025-01-05) |
TC patch-notes 2025-01-05 - loganskenove - 01-05-2025 Patch Notes: - January 5, 2025 N3X-U5 TRANSMISSION: PATCH NOTES UPDATE Attention, citizens of the Nexus galaxy! N3X-U5 here with another transmission detailing the latest advancements across the galaxy. Entertainers, crafters, and combatants alike, these changes ensure that every profession gets the attention it deserves. Read on to learn about the latest enhancements to gameplay! Entertainer Entertainer XP Types Granted! Entertainers now have four distinct XP types tied to their actions and contributions: 1 Image Design XP How to Earn It: [list] [*]Perform Image Design changes on other players. [/list] 2 Musicianship XP How to Earn It: [list] [*]Play music and use flourishes during performances. [/list] 3 Dancing XP How to Earn It: [list] [*]Perform dances and add flourishes to your routine. [/list] 4 Entertainer XP How to Earn It: [list] [*]Players watching or listening to your performance. [*]Applying Inspire buffs to players. [*]Healing wounds (TBD on implementation of wound mechanics). [/list] Buff Inspire Points Increased! Entertainers will now have more flexibility when inspiring buffs for others. Previously, entertainers received 8 Inspire Points to allocate for buffs. With these changes: [list] [*]Base Points: Entertainers still receive 8 points. [*]Additional Points: An extra 12 points (4 each for Entertainer, Dancer, and Musician skills) have been added to the CU skill trees. [/list] This ensures entertainers can further customize buffs and enhance their impact on the galaxy. Scout Scout XP Types Implemented! Scouts now have three distinct XP types to progress through their skill trees: Trapping XP, Scouting XP, and Wilderness Survival XP. Each type rewards different playstyles and actions: 1 Trapping XP How to Earn It: [list] [*]Damage creatures with traps during combat. [*]Trapping XP is based on the trap's pseudo-damage (approximately 1,000 damage plus 0-35%, depending on your trap skill). [*]When a trap lands, it contributes to a shared combat XP pool. If you finish the target with a weapon, XP is distributed proportionally between your weapon type and traps. [/list] Example: Land traps on a creature and finish it with a pistol—XP is split between Trapping XP and Pistol XP, based on each source's contribution. 2 Scouting XP How to Earn It: [list] [*]Harvesting Creatures: Use the /harvestcorpse command after defeating creatures to gather resources like meat, hide, or bone. XP scales with the creature's level and type. [*]Mask Scent: Activate the /maskscent ability to sneak past creatures. Successfully avoiding detection by creatures near your level grants XP, based on the number evaded and your skill level. [/list] 3 Wilderness Survival XP How to Earn It: [list] [*]Crafting Camps: Earn XP based on the resources used to craft camps, with XP equal to twice the resource cost. [*]Using Camps: Gain XP over time while camps are active, influenced by healing done, the number of visitors, and camp duration. [*]Crafting Traps: Like camps, crafting traps grants some Wilderness Survival XP. [*]Fishing: Catch fish to earn XP; larger fish yield more rewards. [/list] Skill Points and Attribute Updates! Map NGE Attribute Stats to CU Skills Attributes previously tied to NGE classes will now be assigned to CU professions and skill trees, reflecting each profession’s thematic and gameplay focus. Key goals of this distribution: [list] [*]Combat Balance: Professions are balanced to ensure that each has a niche where they excel, encouraging teamwork and specialization. [*]Skill Customization: While these are base stats, players can often modify or enhance these through gameplay, allowing some flexibility in character development. [/list] Combat Level Tied to Skill Points Combat Level (CL) is now determined by the number of skill points you have allocated rather than the total XP earned. [list] [*]Players reach CL 90 after spending 200 out of 250 skill points, leaving room for customization and diverse builds. [*]Non-combat professions like Crafting and Entertainer will also benefit, allowing dedicated players to enjoy a slight advantage in the wild. [/list] Additional Changes Surveying [list] [*]A maxed survey skill (100) significantly reduces the likelihood of pop-ups during sampling and ensures no sampling failures. [/list] Auto Aim (Y) [list] [*]The auto-aim accuracy penalty has been reduced to 3% (down from 5%). [/list] UI Improvements [list] [*]The "Introduction To Expertise" popup has been disabled when logging in. [/list] Because we don’t play those games. The galaxy continues to level, thanks to your input and dedication. Step into the world with your new skills, buffs, and attributes, and may your journey through the galaxy be legendary! |