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TC patch-notes 2025-02-01 - Printable Version +- SWGNexus Forum (https://swgnexus.com/forum) +-- Forum: About Nexus (https://swgnexus.com/forum/Forum-About-Nexus) +--- Forum: Patch & Updates (https://swgnexus.com/forum/Forum-Patch-Updates) +--- Thread: TC patch-notes 2025-02-01 (/Thread-TC-patch-notes-2025-02-01) |
TC patch-notes 2025-02-01 - loganskenove - 02-02-2025 Patch Notes: - February 1, 2025 N3X-U5 TRANSMISSION: PATCH NOTES UPDATE Attention! This latest system update brings significant refinements to Smuggler mechanics, combat states, and recovery abilities. Efficiency in tactics is paramount—review the following enhancements carefully. Smuggler Updates Spices: [list] [*]Smugglers now gain Spice Crafting XP when crafting spices. [*]The Smuggler crafting tree has been updated to require Spice Crafting XP for progression. [/list] Slicing: [list] [*]Smugglers can now earn Slicing XP from: [/list] - Unlocking containers - Slicing mission terminals - Slicing base terminals - Slicing weapons and armor [list] [*]Full weapon and armor slicing implementation is still in development. Slicing XP is not yet required for skills, and schematics for slicing remain unavailable until the system is fully integrated. [/list] Combat State Adjustments Stun: [list] [*]Stunned targets can now move and perform other actions while stunned. [*]Stun debuff now applies the following penalties: [/list] - Damage Reduction: 10% - Ranged/Melee Defense: -50 points - Ranged/Melee Accuracy: -80 points Blind: [list] [*]Blind debuff now applies the following penalties: [/list] - Ranged/Melee Defense: -25 points - Ranged/Melee Accuracy: -160 points Dizzy: [list] [*]Dizzy debuff now applies the following penalties: [/list] - Ranged/Melee Defense: -100 points - Ranged/Melee Accuracy: -40 points Additional Information: [list] [*]States Affect NPCs & Creatures: These effects apply to mobs and creatures, but only in relation to the defenses and accuracy they already have. The full extent of their impact depends on the stats of the target. [*]Reapplying Effects: Stun, Blind, and Dizzy will reapply and restart their timers upon a new application, just like buffs. The duration is based on the command used to apply the effect. [*]Stacking Effects: A player can be affected by any of all of these states simultaneously, and their modifiers will stack [/list] Recovery Abilities (Stun, Blind, Dizzy) [list] [*]Recovery abilities now properly remove their respective debuffs. [*]These abilities can only be used if affected by the debuff they are meant to cure. [*]Added new messaging to clarify whether the state was removed or if you were unaffected. [/list] These refinements bring us one step closer to a more dynamic combat system and a thriving black-market economy. Smugglers, sharpen your trade. Combatants, adapt your strategies. As always, efficiency ensures survival. End of Transmission |